

With the inclusion of The Orlesian Empire, Inquisition delves deep into "the game," which is how those born into or educated in Orlais refer to the machinations of social politics. It is entirely possible to ignore all the side quests and focus on gaining power for the main story, but you'll be missing out on a lot of interesting storytelling, loot and dragon fighting. Completing quests and closing rifts within the world will generate power, which can be spent on opening up more mission areas. Inquisition is split across the lands of Ferelden (from DA: Origins) and Orlais, in which you access missions from the the "war table" – think: Mass Effect's galaxy map – and explore most of the game at your own pace. It's not just about being a paragon or a renegade, but all the subtext that influences being a nice dwarf or a rude human, and it gives Inquisition a jolt of personality. Each playthrough will give the world an entirely different feel based on your character's voice, race and attitude during interactions throughout the game. Don't like being constantly reminded of racism and privilege? It's probably best to shy away from being an elf or the horned qunari. Prefer to get close, but not be clobbered on the entire time? Select a stealthy, back-stabbing rogue. Don't enjoy the close combat of the warrior? Try selecting an archer or mage. Although the base story across multiple playthroughs remains the same, combat style and relationships with other characters can vary wildly based on these initial choices. Race, class and gender selection during your own character's creation will impact the core feeling of Dragon Age and dictate how the world reacts to you. I strongly encourage taking the time to do this, especially for veteran players, as Inquisition peppers references throughout, and it's good to be reminded of some previously less notable characters. The world state is then imported from the site whenever a new game is started. Since it's not possible to import saves from previous Dragon Age games into Inquisition, you can log into the site with an Origin account and set the world to how you remember it (or how you want it to be).

There isn't a "previously on Dragon Age." within the game, though curious players can cover those gaps with the helpful interactive recap at. With very few exceptions, long-standing characters are properly reintroduced. Inquisition's immensely helpful in-game codex can introduce or refresh players to some of the characters and socio-political rules of the world. The first two Dragon Age games deliver a lot of background to understand where Inquisition begins, but they aren't required. These tears can only be sealed by the player, the lone survivor of the explosion, who is perceived as either being culpable in the event or a messenger blessed from the beyond. The initial task of the group is to seal the hole in the sky, which is also creating demon-spilling tears across the land. This is the sequel fans were hoping for all along, and new adventurers will be eased into this next generation of Dragon Age.The game kicks off with the creation of the Inquisition, formed in the wake of a reality-ripping explosion that kills a prominent religious leader at an attempted peace negotiation between mages and templars. There are several of these lands in the game, along with mission-based set pieces and the player's hub fortress.
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By comparison, Inquisition's arresting Hinterlands, the first massive open area players can explore, is full of things to do and collect.

Origins looked dated when it first launched. Inquisition is the thoughtfully conceived world of Dragon Age living up to its potential. It's the chill of being at the beginning of a grand story and anticipation for what's to come. The last time I can recall that feeling is when the Normandy was reintroduced in Mass Effect 2. The end of Inquisition's spectacular first act gave me chills. It's everything that a sequel to Dragon Age: Origins should have been, and time will slip by as players enjoy the hundred hours of escapades it delivers. Inquisition is also developer BioWare's redemption song. Dragon Age: Inquisition is an immense fantasy epic, a sprawling adventure across the many landscapes of Thedas, unapologetically mature in its exploration of politics and brazen in its combat.
